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<!-- Share buttons by mashshare.net - Version: 3.4.0--><div class="game_description_snippet" readability="13.310344827586"><em>Last Labyrinth, </em>an escape room-style adventure game from Japan-based studio <a href="https://amata.co.jp/en/" target="_blank" rel="noopener noreferrer">Amata K.K.</a>, is making its debut across a variety of VR platforms soon, arriving on PC VR headsets, PSVR, and Quest next week.</div>
Last Labyrinth is slated to release on November 13th, coming to Steam (Vive, Rift, Index, Windows VR), the Oculus Store (Quest, Rift), and the PlayStation Store (PSVR), priced at $40. A release is also planned for PC VR headsets via the Microsoft Store, however its launch has been delayed due to unspecified reasons.
Set in a mysterious mansion, the single-player game tasks you with solving increasingly difficult puzzles to hopefully make your way out. Sound pretty standard, right? Not quite.
Unlike other escape room-style VR games, you’ve been physically chained to a wheel chair, which only allows you to look around and move your fingers to hit a single switch resting in your hand.
Strangely enough, whatever malevolent force bound you to the old-timey wheel chair has also attached a laser pointer to your head. When you press the switch, the laser pointer turns on, letting you direct Katia, the young girl in the trailer, so she can do the legwork (so to speak).
What hasn’t been explained thus far is why Katia is helping you to escape, and why the masked phantom character is terrorizing you both.
As the result of a successful Kickstarter earlier this year, Last Labyrinth has been created by industry veterans whose previous works include titles such as ICO, The Last Guardian, Shadow of the Colossus, Puppeteer, and the Doko Demo Issyo series.